星界邊境Starbound 12/11更新內容翻譯

昨天《星界邊境Starbound》更新瞭大量的新內容,同時還修復修改瞭大量遊戲中的錯誤與BUG等,以下便為玩傢們整理翻譯瞭更新的內容說明,對於還不知道 的玩傢們可以看看哦!

星界邊境Starbound 12/11更新內容翻譯

Changelog for v. Annoyed Koala 12/9/2013

HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten

Although the balance is early the new leveling system, the system is much better than the old one and we can now improve balance over time.

Added early implementation of creature taming (more features coming soon)

Added new mining items

Added new weapons

Added new throwable items

Added grappling hook

Added new boss and new sector of the galaxy

Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon.

Tons of new sounds

Guns more common in tier 3

Underground detached/rare biomes more common

Underground random encounters more common

Underground chests more common

Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)

Baby monsters

New monster palettes

Added pixel compressor for high cost banking (idea from Ncrpts)

Disable using the beamaxe to light caves underground

Added new hats

some monsters now graze on grass (can look ugly, needs finishing)

Small bipeds now socialise with eachother

All the monsters behave smarter and are less likely to get stuck

You can no longer attack through blocks

Fix the game on XP (hopefully)

Tons more fixes and smaller additions

龐大的平衡更新、包括每個物品、生物、裝備和武器重新平衡.改寫等級進入系統

從這個平衡更新後的新系統現在我們可以比舊系統來的方便去做修改

新增訓服生物(未來將新增更多內容)

新增採礦道具

新增武器

新增可丟物品

新增勾鎖

新增新的銀河星系和Boss

新增武器姿態系統,目前還未使用到,但會使雙手武器更快速

新的音樂!

更多T3槍枝

使稀有動物聚落更加常見

隨機衝突事件將更加常見

礦物平衡(可能會有礦物過多情況,之後會再進行修正)

怪物寶寶:D

新的木材

新增超級印鈔機(*請參考4樓回覆)

取消使用光速斧去照亮洞穴的功能

新帽子

怪物被整容(可能很好和或可能很醜)

兩隻腳的動物會結為盟友(?)

怪物變聰明不會黏在一起搞基瞭

攻擊無法穿越墻壁瞭

修正XP問題(希望如此)

添加很多的修正或少量的修改

由於不是語文系出生所以英文很糟,如果有翻譯不好的部分敬請批評,感謝。

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