《無盡太空:沖突》修改天賦屬性等級的方法

遊俠網

  修改天賦屬性等級方法:

  PS:修改瞭天賦又怕跟AI同等級,那就自創一個級別吧,簡單修改兩個文件,請備份!

  1.打開天賦屬性檔

  \EndlessSpace Disharmony\Public_xp1\Simulation\EmpireTraitDescriptor.xml

  2.搜尋下列英文(其他天賦請自發掘)

  Businessmen生意人

  Merchants 商人

  Unveil Strategic Resources 戰略資源豐富

  Cloning 克隆

  GrowthPlan 成長計畫

  Optimistic 樂觀主義

  Crowded Planets 擁擠的行星

  Scientists 科學傢

  Tolerant 容忍

  Builders 建築者

  Militarists 軍國主義

  Masters of Destruction 毀滅大師

  Fast Travelers 快速旅行者

  Big Fleets 大型艦隊

  Strong Alloys 強化合金

  Optimal Structure 優化結構

  Masters of Illusion 幻覺大師

  Meticulous information analysis 嚴謹分析

  Support Specialist 支援模組成本減少

  Experienced Ships 船體建築師 exp

  Dust recyclers 星塵回收者

  Snipers 狙擊手

  Deadly Weapons 致命武器

  Optimal Defense 優化防禦

  Mutual Understanding 互相理解

  Knowledge Gathering 收集知識

  Fearless Warriors 無畏的戰士

  Rebellion 叛逆

  Stellar guardians 星球衛士

  Revenge 復仇

  Diplomats 外交傢

  Symbiosis 共生

  Naive幼稚

  Power Masters 電力大師

  Heroic Medicine 英雄的藥

  Legendary Heroes 傳奇英雄

  Death Before Dishonor 寧死不屈

  Leech per Default 星塵調和

  3.舉例修改 GrowthPlan 成長計畫

  搜尋 GrowthPlan

  Norm1 為天賦等級 Value=="0.1" 為數值 0.1=10%

  <!– GrowthPlan* –>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm1" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.1" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm2" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.2" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm3" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.3" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  <SimulationObjectDescriptor Name="TraitPopulation02Norm4" Type="TraitPopulation02" Serializable="true">

  <SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.0" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>

  </SimulationObjectPropertyModifierDescriptors>

  <SimulationObjectPropertyDescriptors />

  </SimulationObjectDescriptor>

  此段為自創的第4級,范例例數值+100%,存檔。
 

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